The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square217linkfedilinkarrow-up1757arrow-down126
arrow-up1731arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square217linkfedilink
minus-squareGlytch@lemmy.worldlinkfedilinkEnglisharrow-up111·2 months ago This is what a remaster used to look like.
minus-squareشاهد على إبادة@lemm.eelinkfedilinkEnglisharrow-up14arrow-down5·2 months agoIt was a remake not a remaster. The hit boxes weren’t the same.
minus-squareGlytch@lemmy.worldlinkfedilinkEnglisharrow-up13arrow-down5·2 months agoThe difference is academic and doesn’t affect my point.
minus-squareMatriks404@lemmy.worldlinkfedilinkEnglisharrow-up5·1 month agoTechnically an original source code was adopted to SNES, even including some (most?) glitches, so I’d say it’s more like a port or remaster than remake, even though graphics and audio were remade.
This is what a remaster used to look like.
Pretty sick if you ask me
I agree whole heartedly
It was a remake not a remaster. The hit boxes weren’t the same.
The difference is academic and doesn’t affect my point.
Technically an original source code was adopted to SNES, even including some (most?) glitches, so I’d say it’s more like a port or remaster than remake, even though graphics and audio were remade.
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