The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square217linkfedilinkarrow-up1757arrow-down126
arrow-up1731arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square217linkfedilink
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoI think my real question is what point do we stop trying until researchers make another breakthrough?
minus-squareDasSkelett@discuss.tchncs.delinkfedilinkEnglisharrow-up2·2 months agoResearchers can’t make a breakthrough if they don’t try ^^
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up4·2 months agoAAA game designers don’t need to be the researchers.
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoThat’s what game engines are for
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoGreat, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.
I think my real question is what point do we stop trying until researchers make another breakthrough?
Researchers can’t make a breakthrough if they don’t try ^^
AAA game designers don’t need to be the researchers.
That’s what game engines are for
Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.