The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 3 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square216fedilinkarrow-up1747arrow-down125
arrow-up1722arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square216fedilink
minus-squareShaggySnacks@lemmy.myserv.onelinkfedilinkEnglisharrow-up3·2 days agoLate 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.
Late 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.