I dunno how anyone tolerates Unreal 5’s gloopy lighting. Moving objects leave trails. How did they turn raytracing into ghosting? Photons do not stick around!
Temporal methods in general need to hit the trash. Use past information to accelerate decisions. Maybe have a one-frame delay for global bounces. But stop making light look like soup.
I dunno how anyone tolerates Unreal 5’s gloopy lighting. Moving objects leave trails. How did they turn raytracing into ghosting? Photons do not stick around!
Temporal methods in general need to hit the trash. Use past information to accelerate decisions. Maybe have a one-frame delay for global bounces. But stop making light look like soup.