• Kecessa@sh.itjust.works
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      2 days ago

      But you evaluate this value based on the price of other products which are all overpriced to compensate for the rich people taking their cut.

      Take a bag of carrots, the person who picks them makes less than minimum wage, the person transporting them makes an ok wage, all the employees at the grocery store make about minimum wage, in the end that bag costs the store 1$ when taking all the actual labor and transport into consideration, they sell it to you for 5$, the CEO is a billionaire, everyone else in the production chain has a hard time affording the bag of carrots.

      Everything we buy is overpriced to enrich the few, we can’t evaluate what is a fair price because of that!

      • Scrubbles@poptalk.scrubbles.tech
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        2 days ago

        You’re going way off point of what I originally said, and I’m not having an argument here about rich vs poor or class systems. All I said was that a higher quality game earned a higher price than a lower quality game. Anything else you want to assume or believe is your own, but it’s separate from my statement.

        • Kecessa@sh.itjust.works
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          2 days ago

          You said they need to charge more, I’m saying they don’t need to if you remove all the rich leeches that are only there to suck on the revenue to lower the total profits.

          Lower the 30% share from the publisher and launcher to 10% each and the total cost can be much lower with the same revenue going to the studio. Those businesses taking a 30% share are where you find the multi millionaires and billionaires that don’t actually put in any work.