alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square17linkfedilinkarrow-up164arrow-down10
arrow-up164arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agomessage-square17linkfedilink
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up21·2 months agoDoesn’t stop the execs getting docile
minus-squarejackeryjoo@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoDoes anybody want a peanut?
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up5·edit-22 months agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Can I haz?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.