- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.
Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!
The article begins by talking about web exports. The default there is 42MB, which is kind of a lot for the web
Edit: Of course, compressed it is ~9, which isn’t so bad, I suppose.