This was a fun one. Here’s my newest post on how to dramatically reduce Godot’s build size.

Some sacrifices were made… But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

  • popcar2OP
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    17 hours ago

    Performance testing is a whole can of worms. It’s hard to get an idea of how performance changes because it’ll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you’ll need a suite of tests to see what changed.