so I have the RB2D collision layer just for collisions, and I have a area2d collision layer for detecting contact between cloned nodes, but it doesnt detect the two earth nodes touching unless I set the area2D collision mask to layer 1 and I’m not sure why.

  • BilliamBoberts@lemmy.worldOP
    link
    fedilink
    arrow-up
    5
    ·
    3 days ago

    I want the RB2D on layer 1 so it collides with other bodies but I want some way to detect when it has collided with a clone of the area2d so I put area2D on layer 2. is there a better way to detect cloned nodes?

    • popcar2
      link
      fedilink
      arrow-up
      7
      ·
      3 days ago

      You can create a Group for the planet then check in your code if that’s what the area is touching. Ex: if body.is_in_group("planet"): #do something