maxint to ProgrammingEnglish · 5 days agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square40linkfedilinkarrow-up192arrow-down17cross-posted to: [email protected]
arrow-up185arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.ggmaxint to ProgrammingEnglish · 5 days agomessage-square40linkfedilinkcross-posted to: [email protected]
minus-squareMihieslinkfedilinkarrow-up1·4 days agoI don’t think that’s even possible - to have that much control over GC engine that is.
minus-squareFizzyOrangelinkfedilinkarrow-up1·4 days agoIt definitely is. https://stackoverflow.com/a/32007523/265521
minus-squareMihieslinkfedilinkarrow-up1·4 days agoIt’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.
minus-squareFizzyOrangelinkfedilinkarrow-up1·4 days agoInteresting. From the sounds of it Unity added their own API for it though.
I don’t think that’s even possible - to have that much control over GC engine that is.
It definitely is.
https://stackoverflow.com/a/32007523/265521
It’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.
Interesting. From the sounds of it Unity added their own API for it though.