maxint to ProgrammingEnglish · 5 days agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square40linkfedilinkarrow-up191arrow-down17cross-posted to: [email protected]
arrow-up184arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.ggmaxint to ProgrammingEnglish · 5 days agomessage-square40linkfedilinkcross-posted to: [email protected]
minus-squareJadey@feddit.nllinkfedilinkarrow-up5·4 days agoLimiting framerate to 60hz? In [current year]??
minus-squareColloidallinkfedilinkEnglisharrow-up3·4 days agoBecause I absolutely NEED 144 Hz in my turn-based strategy game.
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up2·4 days agoIf you’re writing a small indie game, or a quick prototype, then you could do much worse
Limiting framerate to 60hz? In [current year]??
Because I absolutely NEED 144 Hz in my turn-based strategy game.
If you’re writing a small indie game, or a quick prototype, then you could do much worse