My question is when workers in game studios start to make unions. It’s a massive industry and the people actually making the games are constantly fucked over.
Yes, but there are also European developers. Such as Ubisoft, which previously had major issues with harassment, and probably still does. If they have a union, it certainly isn’t a powerful one.
in my head its because its an industry where going solo is viable and if they arent working at a company thats their goal so they have full contol over the vision and make all the money and one day they want to exert the same creative control over others and get overtime/overwork out of them
The irony is that becoming a solo dev is rarely feasible and even more rarely leads to a product that pays up more than just working elsewhere.
That immediately makes people point to success stories, like Stardew Valley. Dunno about others, but I don’t have a family + girlfriend to sustain me for 4+ years, nor am I blinded by the dream possibility of reaching millions of sales when so many games struggle to reach 10k sales.
My question is when workers in game studios start to make unions. It’s a massive industry and the people actually making the games are constantly fucked over.
They are!
Recent and huge progress on that front. It’s an industry wide union, and apparently even recently laid-off workers can join.
Many years ago. But as you said, it’s a big industry, and the US is not an easy place to unionize in.
Moreso now than ever before.
The best time to plant a tree was 20 years ago. The second best time to plant a tree is right now.
But I don’t think that advice includes people staring at a fast approaching wildfire…
Yes, but there are also European developers. Such as Ubisoft, which previously had major issues with harassment, and probably still does. If they have a union, it certainly isn’t a powerful one.
in my head its because its an industry where going solo is viable and if they arent working at a company thats their goal so they have full contol over the vision and make all the money and one day they want to exert the same creative control over others and get overtime/overwork out of them
The irony is that becoming a solo dev is rarely feasible and even more rarely leads to a product that pays up more than just working elsewhere.
That immediately makes people point to success stories, like Stardew Valley. Dunno about others, but I don’t have a family + girlfriend to sustain me for 4+ years, nor am I blinded by the dream possibility of reaching millions of sales when so many games struggle to reach 10k sales.