- cross-posted to:
- unreal_engine
- cross-posted to:
- unreal_engine
From one pan into another.
Ah, yes, go from one proprietary ecosystem controlled by a company that can unilaterally change the terms under which you use their product at any time, to a… proprietary ecosystem controlled by a company that can unilaterally change the terms under which you use their product at any time.
Doesn’t seem like the best decision to make.
Just because it isn’t foss doesn’t make it a bad service. It’s not ideal, granted, but sometimes it’s the better option for some people/companies/studios
just need to wait for utg(unreal to godot)
Moves the 3d stuff from unity to unreal, with cleaning needed to be done. Not the scripts…
The manikin in the thumbnail looks to me walking from right to left, opposite to the intended direction.
I can flip the perspective with some effort, but ‘right to left’ feels more natural to me. Maybe that’s because the right leg is less angled than the left leg, and makes more sense as a standing leg this way.