• atocci@kbin.social
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      1 year ago

      What the other comment said, but also for an example of a Godot game on Switch, check out Cassette Beasts!

        • Pixel@beehaw.org
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          1 year ago

          I haven’t enjoyed a “pokemon clone” as much in a very long time, coming from both a lifelong pokemon fan and a competitive battler. It respects your intelligence, buildcraft is fun, the monsters are cool, the story is surprisingly good (not incredible but still well done and touching and fun, big pokemon black/white and black2/white2 vibes in that regard just a bit more adult). I loved it

        • bugsmithA
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          1 year ago

          It is fantastic. The most polished and stylish monster tamer I’ve played to date. I strongly recommend it to any fan of the genre.

        • atocci@kbin.social
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          1 year ago

          It’s so much fun, I legitimately enjoyed it more than the last few Pokémon games. I haven’t enjoyed a monster collecting game that much since Heart Gold and Soul Silver. Highly recommend it.

      • GreyBeard@lemmy.one
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        1 year ago

        That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.

        It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.