• MentalEdge@sopuli.xyz
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    1 year ago

    TLDR: They can’t afford the greater costs of the new license, so they are sticking with the version of unity their current license is for.

    This will block them from releasing a switch port as nintendo version gates unity games to a recent version of the engine.

    • atocci@kbin.social
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      1 year ago

      What the other comment said, but also for an example of a Godot game on Switch, check out Cassette Beasts!

        • bugsmithA
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          1 year ago

          It is fantastic. The most polished and stylish monster tamer I’ve played to date. I strongly recommend it to any fan of the genre.

        • Pixel@beehaw.org
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          1 year ago

          I haven’t enjoyed a “pokemon clone” as much in a very long time, coming from both a lifelong pokemon fan and a competitive battler. It respects your intelligence, buildcraft is fun, the monsters are cool, the story is surprisingly good (not incredible but still well done and touching and fun, big pokemon black/white and black2/white2 vibes in that regard just a bit more adult). I loved it

        • atocci@kbin.social
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          1 year ago

          It’s so much fun, I legitimately enjoyed it more than the last few Pokémon games. I haven’t enjoyed a monster collecting game that much since Heart Gold and Soul Silver. Highly recommend it.

      • GreyBeard@lemmy.one
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        1 year ago

        That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.

        It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.

  • Irkam@jlai.lu
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    1 year ago

    Sucks because we really need a racing game on the switch that’s not MK.

        • Pxtl@lemmy.ca
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          1 year ago

          I know it’s lazy as hell, but I’m shocked how much I’m enjoying it in spite of that. Its real flaw is the shortage of courses, one that probably won’t get much better because the OG F-Zero didn’t have much variety either.

          • Irkam@jlai.lu
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            1 year ago

            Does it require a subscription and does it support local multiplayer? Because that’s the kind of things we’re missing as well.

  • KeenFlame@feddit.nu
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    1 year ago

    Unity fucked everything up and will no longer be the den facto engine. But they can upgrade to sell on switch and still gain more money than they pay, it’s not required that they upgrade every version of the game. However, it will be a lot of annoying paperwork and they’d have to maintain two branches so I guess that may be why they chose not to.

  • XLRV@lemmy.ml
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    1 year ago

    BallisticNG is such a good game, sad that the Switch players won’t be able to play this.