Idris Elba, who stars in Cyberpunk 2077: Phantom Liberty, sees a future where films and games converge.

  • Mantis_Toboggan@lemmy.world
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    1 year ago

    Kristen Bell was in Assassin’s Creed II and that was 14 years ago… Fuck I feel old.

    But still, it’s been slowly happening for quite a while

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        1 year ago

        Sean Bean also voices most of Civ 6 and it’s glorious. Say what you will about it from a mechanical perspective but I can’t find fault with his voice lines. He gets to read some of the greatest quotations from history and for the most part he nails it.

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            Might just be me enjoying Nimoy in most everything, or maybe ta just that Civ 4 is still the best of the series, but I really liked his lines in that one.

            Lots of memorable ones but “the bureaucracy is expanding to meet the needs of the expanding bureaucracy” always sticks out as one of my favorites.

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          Patrick Stewart and Sean Bean were both in Oblivion. here’s the thing for me, they were playing characters who were not meant to look like the actors.

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        I often see people shit on Keanu Reeves for wooden acting in Cyberpunk, but I honestly thought he was great as Johnny. Knocked it out of the park imo

          • ante@lemmy.world
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            1 year ago

            I mostly agree with this. I really enjoyed the more insightful, introspective Johnny and there wasn’t enough of it. With that being said, I’m a few hours into Phantom Liberty and it seems that we get a lot more of the meaningful conversations with Johnny.

      • leftzero@lemmy.ml
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        1 year ago

        TESIV Oblivion is 2006, Tachyon The Fringe is 2000… 1994’s Wing Commander III: Heart of the Tiger has a whole IMDB page, with the likes of Mark Hamill, John Rhys-Davies, and Malcolm McDowell playing main characters.

        And there’s earlier games with less stellar casts, like 1991’s Tex Murphy: Martian Memorandum. Actors in games have been a thing for quite a while.

      • d3Xt3r@lemmy.nz
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        1 year ago

        Batman Begins (2005) had an all-star voice cast from the movies:

        • Christian Bale as Bruce Wayne/Batman
        • Michael Caine as Alfred Pennyworth
        • Liam Neeson as Henri Ducard/Ra’s al Ghul
        • Katie Holmes as Rachel Dawes
        • Cillian Murphy as Dr. Jonathan Crane/The Scarecrow
        • Tom Wilkinson as Carmine Falcone
        • Morgan Freeman as Lucius Fox
        • Tim Booth as Victor Zsasz
        • Mark Boone Junior as Detective Arnold Flass
        • Ken Watanabe as Ra’s al Ghul (decoy)
      • Paradox@lemdro.id
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        1 year ago

        Bruce Lee was in Bruce Lee in 1984, if you really want to get down to it. And he wasn’t even the first.

      • usualsuspect191@lemmy.ca
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        1 year ago

        There it is. This was a big deal at the time because it wasn’t just voice acting but a character built around his likeness too. The game was meh

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          The game was kickass for a kid who loved all kinds of weird action games! I probably shouldn’t try it again and ruin my memories of it.

          But a top down shooter where you could fire in different directions than you were walking was revolutionary for a kid who had mostly played metal gear solid on his new PlayStation.

            • emptyother
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              1 year ago

              Not surprised. But I had never seen a game like that by then. And very rarely after too. Most recent one I played was… Alien Swarm, I think? I loved that one too.

              • Flying Squid@lemmy.world
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                1 year ago

                To be fair, they were often arcade games which required two joysticks. I had a game for my Amiga that I don’t remember the name of that used the keyboard to do it.

      • beefcat@lemmy.world
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        1 year ago

        Ron Perlman provided opening and closing narration for all the numbered Fallout games.

        And Fallout 1 was very much a “budget” title for Interplay, so it’s not like the studio was just splashing money around because they could.

    • Davel23@kbin.social
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      This kind of thing has been going on for at least 30 years. One of the earliest examples is Night Trap starring Dana Plato. You may not know who that is, but anyone who grew up watching Diff’rent Strokes certainly does. If you want a more mainstream example, look at Ripper from 1996 which features Christopher Walken, Paul Giamatti, Karen Allen, Burgess Meredith, David Patrick Kelly, Ossie Davis, and John Rhys-Davies.

  • mathematicalMagpie@lemm.ee
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    I’m not really a fan of real A-list actors’ faces in games. Inspired by real faces? Sure. I know the term “immersion” is mocked a lot, but few things force me back to reality than seeing Hollywood megastar multimillionaires in my fantasy world.

    • ilickfrogs@lemmy.world
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      I have to agree. I always preferred an A class voice actor for a character that isn’t of celebrity likeness. Honestly hope this doesn’t become the norm.

      Edit: I’d also like to add that Idris Elba is a phenomenal actor and I’m excited to play the expansion.

      • Powerpoint@lemmy.ca
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        Pretty much this is how the metal gear series ended up losing my interest. I want a good voice actor rather than just celebrities. It’s enshittification.

    • stardust@lemmy.ca
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      Yeah, what I’ve always liked about voice acting is that how the person looks or even what their original voice is like doesn’t matter. It’s purely about the voice which makes it much easier for the voice to take center stage, and it allows people to voice other genders, races, species, objects, etc.

      This real life person being present as themselves is not a trend I’ve liked. Good voice acting to me has been one where I am emotionally moved by the performance but don’t automatically recognize the voice due to how well and unique the performance is. Plus, I don’t like more regular voice actors being pushed aside by a listers.

      • FooBarrington@lemmy.world
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        1 year ago

        I know what you mean. I love JK Simmons voice, and he’s a great VA. But if I compare his role as Omni-Man in Invincible to Ketheric Thorm in Baldur’s Gate 3, I definitely enjoy Omni-Man more, even though Ketheric is modelled after his real face.

    • gila@lemm.ee
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      I’m curious if you feel the same way watching movies? It’s not as if Idris Elba’s live-action movie roles depict “reality”. What is it about the presence of a real actor which breaks your immersion in games but not movies, or do you just feel similarly about both?

      • stardust@lemmy.ca
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        When it comes to live action I do greatly prefer it when a great performance is from an individual I don’t recognize from previous works. So I don’t see oh it’s blank from X. I only have the reference of seeing only the character, which sells the immersion so much more.

        And voice acting when it comes to animation and games has been an area like that where if a woman is voicing a boy, but the voice acting is good I only see the boy. Or someone voices a lovecraftian monster I only see that monster. Or someone who is a different race voices a different race it doesn’t matter because I only see the character and how well the voice suits the sculpted character like Kratos.

        The best voice acting performances to me have been ones where I don’t recognize the voice actor. I only see the character, and due to voice acting providing the opportunity where how you look or what your original voice is doesn’t matter. It gives actors the chance to really disappear into a role, but then just showing up as themselves it feels like a lost opportunity.

        Like one I think of is Kiefer Sutherland voicing Snake was something I like much more than Norman Reedus in Death Stranding. In MGSV I only saw the character of Snake not Kiefer Sutherland. In Death Stranding I just kept thinking oh hey it’s Daryl from Walking Dead, and I had to actively keep trying to disassociate the actor from the character.

      • mathematicalMagpie@lemm.ee
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        It’s not unusual to have big stars in movies. There are movies full of nothing but A-listers. It’s been the norm since before any of us were born. However, I find there are some big actors where their presence overshadows their character (if that makes sense). I do tend to enjoy movies with smaller actors that I haven’t seen quite as many times already.

      • XbSuper@lemmy.world
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        1 year ago

        Not op, but I don’t look to be immersed in movies, they’re just something to pass time.

        • dangblingus@lemmy.world
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          I do look to be immersed in movies, and yes, massive actors are immersion breaking.

          Tom Cruise, Idris Elba, Meryl Streep, Leonardo Dicaprio, Bruce Willis, Arnold Schwarzenegger (except Terminator 2), and Hugh Jackman. Can you actually watch these movies without thinking to yourself 99% of the time “wow, Tom Cruise looks cool af in that jacket”?

    • quams69@lemmy.world
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      For me it depends, if the game is a big bombastic hollywood esque block buster then cool, but I don’t see how Keanu benefitted 2077’s story in any way, no matter how much I love him

      • dangblingus@lemmy.world
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        He didn’t. CDPR just knew that he had a lot of memes about how he’s a really nice and down to earth person, and they figured that that was the kind of good will they needed for their oft-delayed title that was earning them a lot of fury even before it launched.

    • Duamerthrax@lemmy.world
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      It’s also pretty big immersion break when the va changes between installments, so the character model changes. Between Halo War 1 and 2, Professor Anders changed not only the specific person, but the ethnicity of the character.

    • scottywh@lemmy.world
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      I feel like it generates interest and helps the medium gain more mainstream acceptance at a minimum.

    • dangblingus@lemmy.world
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      Mark Hamill is an accomplished VA in his own right. It makes sense that he’d eventually be in games. No one really cares that he used to be Luke Skywalker.

  • holiday@lemmy.world
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    Started a fresh playthrough on the 21st and man the time they put in shows. Really wish companies like CDPR would go the Larian route of funding big projects like this instead of going public. Shareholders ruined CP2077 launch. It should have been delayed a year or two from its original launch. Instead it was rushed and then after launch they had to fix the rushed product before making/finishing the game they wanted to make. If CP2077 released as it is now or even slightly less polished, it would be considered a top 5 game of all time.

    Lessons are there to be learned by other studios. Hopefully they are paying attention. Gamers will wait for a great game.

    All that being said, I’m excited to hand over $30 now that I’ve seen the game perform. Stoked to see Elba.

    • Mandy@sh.itjust.works
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      I like how people still try to blame investors to this day

      Despite numerous accounts and evidence clearly saying cdpr fucking lied to them too

      Dont give them even a single microinch

        • Mandy@sh.itjust.works
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          their demands was based on what they where told by cdpr, and they said to the investors everything was going swimmingly just look it up, you have the information at your fingertips

      • Defaced@lemmy.world
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        You know what’s really funny? CDPR only had one big AAA game release without any major problems, the Witcher 3. Thronebreaker was a small scale game based on something already made and I don’t feel that one counts.

        The Witcher 1 and the Witcher 2 were bad enough at launch that they had to release an “enhanced edition” of both games to fix the problems. If you don’t believe me, then just look at the piss poor Linux “port” of the Witcher 2.

        The only reason the Witcher 3 wasn’t in such a bad state was because it was delayed like 4 or 5 times and released a year and a half later then it was intended. Cyberpunk 2077 has followed the same development path as the Witcher 1 and 2, but for some stupid reason people thought CDPR was immune to bad releases.

        • Mandy@sh.itjust.works
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          WAIT WHAT??? have you been around during launch? does everyone keep forgetting how shit actually was? like i said in a previous comment, it astounds me how people still think they should give these hacks even a microinch. witcher 3 launched in an AWFUL state literally, and i do mean LITERALLY as bad as c2077, it ran like absolute ass, ai was funny as best it took them months to fix the awful state the game run as, the ui also had a serious overhaul, just to name a few youd be lucky to reach a maximum of 60fps on a highend machine of the time. oh and

          it was delayed like 4 or 5 times and released a year and a half later then it was intended.

          it was delayed once, not 4 to 5 times

          this rotating door of a company never had a single release that didnt launch like ass

          • Defaced@lemmy.world
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            Were you around during the Witcher 1 and 2 launches? Compared to them them Witcher 3 was a godsend. The Witcher 1 had terrible performance, bad loading times, just bad in general, the Witcher 2 had horrible performance, bad AI pathing, broken quests etc. Both had to have big overhauls.

            The Witcher 3 was delayed at least twice, was originally to launch in 2014, then pushed back to February 2015, then again to may 19th 2015, 4 or 5 times is incorrect .The next-gen patches were then delayed a couple times as well. The Witcher 3 was a decent launch outside the garbage nvidia hairworks nonsense.

            • Mandy@sh.itjust.works
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              sooo like i said, all their games at launch are a dumpsterfire of varying itnensity

              • Defaced@lemmy.world
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                Yes, I’m agreeing with you. I don’t understand why you’re being argumentative about this subject.

          • Defaced@lemmy.world
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            Were you around during the Witcher 1 and 2 launches? Compared to them them Witcher 3 was a godsend. The Witcher 1 had terrible performance, bad loading times, just bad in general, the Witcher 2 had horrible performance, bad AI pathing, broken quests etc. Both had to have big overhauls.

            The Witcher 3 was delayed at least twice, was originally to launch in 2014, then pushed back to February 2015, then again to may 19th 2015, 4 or 5 times is incorrect .The next-gen patches were then delayed a couple times as well. The Witcher 3 was a decent launch outside the garbage nvidia hairworks nonsense.

    • brightpants@lemmy.eco.br
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      I mean, it would be nice of course, but lets not forget Larian almost went bankrupt in the process. I mean this as in Larian is the exception. And they made a gigantic gamble which could’ve been their ruin had it not turned out so good.

  • Paradox@lemdro.id
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    sign of the times

    We’ve had actors in videogames for as long as there’s been the ability to play samples at a high enough quality. Hell, the 90s FMJ era was full of them. Some good, some not so good.

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        Shatner for one, who at the time was arguably still the most-recognizable name in sci-fi TV and movies.

      • leftzero@lemmy.ml
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        Mark Hamill, John Rhys-Davies, and Malcolm McDowell (among others) in Wing Commander III Heart of the Tiger (1994), for instance…?

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    Big, well known actors in video games have been a thing for a long time now? I remember games from the 90’s that had actors like James Earl Jones, Tim Curry, Bill Paxton, Randy Quaid, and so many more growing up.

    What’s interesting is, it doesn’t seem like it’s expanded or shrunk. Most games don’t hire big actors, but a handful of huge budget, AAA things do. There’s also big range in how good these actors are in the game… JK Simmons, for example, was awesome as Cave Johnson in Portal; but his performance in Baldur’s Gate 3 is, by far, the worst in the entire game IMO.

    • Aceticon@lemmy.world
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      It makes sense for those who are big enough in the Game Industry (which is now several times the size of the Movie Industry in terms of revenue) to try and do the same as movies and leverage that sweet brand recognition of celebrity actors to sell more copies of the game.

      However I suspect it doesn’t work quite the same in practice as the “main character in the story” in games is almost invariably the player him/herself and those famous names will never be more than secondary characters with limited interaction possibilities.

  • leave_it_blank@lemmy.world
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    I’m playing Toonstruck at the moment. Christopher Lloyd was one of the early pioneers acting in computer games, and he gives everything! The game is so much fun!

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    I’d prefer them to converge from Baldur’s Gate 3 direction. Cast more or less established voice actors and give them the hype and marketing space usually found among movie/tv stars. “films and games converge” yea, when we treat a 200hour computer game the way we treat a long tv series and acknowledge the actors’ contribution on the same level.

    • CitizenKong@lemmy.world
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      I absolutely agree. Every single voice actor from the main party of BG3 was stellar (including the narrator), while J.K. Simmons seemed to be bored while recording his lines and Jason Isaacs was good but nothing extraordinary.

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    Idk if I like this. Wouldn’t having big famous Hollywood actors and actresses screw over the industry for a lot of people? Which sucks because just because they’re actors, it doesn’t mean they can voice act - Megan Fox did a character in the new Mortal Kombat and she gave the most wooden performance in recent memory; Keanu Reeves in Cyberpunk 2077 was kind of odd at times, but it was still okay.

    I just don’t want these big names invading a space that’s already hard to compete in, and then taking all the jobs because of star power and not their actual talent.

    • snooggums@kbin.social
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      Eh, actors and actresses have been in games foe decades just like they have done voices in animated films for decades. Both cases tend to only attract big names to a few games and this reads like the usual ebb and flow of interest from a limited number of people and gaming companies.

      • stardust@lemmy.ca
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        Yes, but usually not as themselves, so they were hired on the quality of their voice performance. So lot of times you don’t recognize it is them, which is really what you want from a performance where you really just see the character and not the actor performing.

        But, with more of their actual likeness being put in games instead of an opportunity to truly disappear into a role it can lead to their presence overshadowing the character they are playing. Which is a shame to me since it’s a medium where an actors actual voice or appearance doesn’t have to matter like live action does.

    • Kbin_space_program@kbin.social
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      E.G. the newfound celebrity of the BG3 VAs as they run around on social media. If it was some Hollywood big shot, the likelihood that we’d have the High Rollers one-shot from them in nill.

      Then we wouldn’t have the glory that is Shadowheart and Bing-Bong, or Astarion lapping blood from a glass like a cat.

    • PoetSII@lemmy.world
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      I agree with your point but imo Johnny Silverhand is Keanu’s best work.

    • InisSieferI@kbin.social
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      I agree. Plus it will make them even more expensive if they’re full of star studded casts like all animation movies nowadays. Just let normal voice actors act.

    • R0cket_M00se@lemmy.world
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      Back in 2007 Marina Sirtis (Deanna Troi from Star Trek TNG) did the most phoned-in performance for Mass Effect, meanwhile other VA’s were running circles around her.

      It’s been around for a bit.

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    I personally wouldn’t put much stock in his opinion since he seems to know very little about video games.

    • Sylvartas@lemmy.world
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      He knows a fair bit about acting for big budget movies and acting for (AAA) videogames though.

  • zecg@lemmy.world
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    Popular actors in cyberpunk 2077 are the worst part of it IMO, I’d much rather have those characters sport a face I haven’t seen a thousand times.