Notable additions:
-
FSR 2.2 support
-
3D shadows for the Compatibility renderer
-
A new lightmapping de-noiser
-
GDExtensions can now be reloaded in the editor (previously you had to close and re-open godot)
-
Lots more bug fixes and optimizations
The most notable 2d feature: Navmesh 2d baking! Put some static bodies in your scene, bake the navmesh and you’re done. Also works with Tilemaps which already have collision in them.
Incredibly useful.