The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square113linkfedilinkarrow-up1833arrow-down110
arrow-up1823arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square113linkfedilink
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up2·2 months agoI know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS
I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS