I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:
The csv I have in the file system contains this data:
and it uses UTF 16. It seems as if Godot expects a UTF 8 file for some reason, even though these files don’t support speciala characters (which are used heavily in different languages). Does someone know what is going on here?
Utf-8 is still Unicode and supports the same set of characters. Just encoded differently, with a variable amount of bytes per character. So, it should work, unless the software writing the file doesn’t support it properly.