I got nothing, guys. What’s a topic you would like to talk about?

No soulslikes planned for the weekend. Not really in the mood for them right now. What about you?

  • Coelacanth@feddit.nu
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    1 个月前

    After seeing that image I’m sold: we need an official crossover O&S skin for Mo & Krill whenever Deadlock releases.

  • D06M4@lemmy.zip
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    1 个月前

    None, but it’d be great to discuss what anyone and everyone here thinks are the essential components of a soulslike. I’ve got some friends that get angry at games that they believe to be “yet another soulslike”, and then you ask about which game they’re cussing about they mention something like Onimusha and Silent Hill F (any game that has taget lock, stamina bar, dashes/rolls, defensive stance, and melee atacks that should be timed against enemy patterns in combat).

    • Coelacanth@feddit.nu
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      1 个月前

      I’ve also run into this, and it can drive me up the walls some times too. Where Winds Meet was another one of those examples that I heard some people call a Soulslike. It’s possible we are heading towards a branching of the genre into Soulslike and Souls-lite, much like Roguelikes did once.

      To me there are two fundamental aspects of the genre - one concerning the general structure and one concerning the combat.

      Structure

      A true Soulslike has progression currency you can temporarily lose if you die, and can permanently lose if you fail to do something (typically recover your corpse). Combined with this, a true Soulslike has levels whose enemies are respawned and reset every time you die.

      Combat

      Soulslike combat is defined by stamina management, animation lock, limited healing and iframing (either though dodge rolls, parries or both). The flow of Soulslike combat is a balance between all four of these factors. They are all equally important to the feel of combat. I could also be persuaded to add a fifth element of “pattern recognition”, as the games tend to want you to solve the combat equation by memorising specific boss attack patterns to know where you can punish.

      I could see a world where a game with a structure that is Soulslike but a combat that isn’t (for example, having no stamina) could be called Souls-lite.

      • GrantUsEyes@lemmy.zip
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        1 个月前

        Spoken like a true scholar.

        My hunch is that, even if it kinda already exists as a “sub genre”, souls-lite as a term will probably won’t catch on, at least right now. it sort of carries a bit of stigma? it won’t attract genre die hards and probably will push away people that are scared of the formula. Idk. I’m not really in tune with gaming jorunalism so I could be completely off.

          • GrantUsEyes@lemmy.zip
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            1 个月前

            The term ‘souls-lite’ gained traction when the developers of Flintlock: The Siege of Dawn emphasized that their game wasn’t as hardcore as traditional soulslikes, catering to fans of action games as well.

            Oh! Well if the studio is using it to self describe their game I’m obviously streets behind XD. That’s exactly what legitimizes a term.

            Thanks

            • Coelacanth@feddit.nu
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              1 个月前

              I had no idea either tbh, I Googled it after making the initial comment because I was curious.

  • Sanctus@anarchist.nexus
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    1 个月前

    Bro I fucken wish one of my friends would play Hellpoint with me. I have 1 more ending to do and have completely mashed out that game and none of my friends that have it have even touched it. My fucken brother left me abandoned for an entire year stuck at the bottom of the map and all I needed was a breach synchronizer that I could get from multiplayer but he wouldn’t play it. Its probably one of the best indie soulslikes out there and none of my friends care. They just want ro play friendslop or AAA games.

  • Evil_Shrubbery@thelemmy.club
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    1 个月前

    To what soulsborne level would you want to retire & where in Majula would that be exactly?

    By or with Sweet Shalquoir? Maybe closer to blacksmith('s daughter)?

    • M.int@lemmy.zip
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      1 个月前

      Why do people try so hard to be beautiful?
      We cats are born beautiful, of course. Hee hee…

  • ImUsuallyMoreClever@lemmy.world
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    1 个月前

    Playing DS1 with my husband using the seamless co-op mod! I’m excited as he’s never played it before, and he wouldn’t play it on his own.

    I’m so glad the mods exist, but why can’t fromsoft just add this into their games?

  • fdnomad
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    1 个月前

    Why do I suck so hard at free aiming pyromancy in DS3?

  • M.int@lemmy.zip
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    1 个月前

    Duo Bosses: Fromsoft tries to make them work again and again. And they can be quite enjoyable, as seen with Ornstein and Smough.
    But they can also be quite jank. Two seperate entities trapping you between with no real way to escape. Getting ganked like that can sometimes lessen the enjoyment. Fromsoft’s modern solution to this problem is to make one of the enemies mostly passive. I just killed the Fell Twins two minutes ago. Here you simply kill the first one with the axe, and then second one. That doesn’t really add to the boss fight. Some are a bit more enjoyable like the Crucible Duo, where you need to constantly dodge Siluria’s Knight’s weapon art.
    But an interesting idea would be to have one Boss with two bodies, where the actions of one body informs the actions of the other body. Confusing? Okay, example: They did this with one interaction with the Putrescent Knight, when he dismounts his horse. The knight and the horse attack seperatly but predictably. I think a boss fight with this as a base concept would be interesting.


    I’m currently in NG+7 rocking a bleed build – sometimes Dual Spears, sometimes Dual Curved Swords, always cool. After having done all 7-ish diffferent ending on a single savefile, I’m now doing a victory lap and doing Ranni’s Ending again. One funny skip I used in the last game cycle and I’m now going to do again is: skipping Godskin Duo with the Hand of Malenia. It’s a bit tricky to do, but it allows you to come back from the wrong side and fight them after defeating Radabeast.