alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square81linkfedilinkarrow-up1258arrow-down14
arrow-up1254arrow-down1external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square81linkfedilink
minus-squareYesButActuallyMaybe@lemmy.calinkfedilinkEnglisharrow-up13·1 month agoNintendo had a Hotline… I called them once because I got stuck in donkey kong country. (The guy was like ‘at the first ledge just drop straight, there’s a hidden cannon that lets you skip the level’)
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up5·1 month agoThat’s frustrating. How were you meant to find that?
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 month agoSure, but it sounds like every player would need to fall in the same hole or they couldn’t progress. I’m sure they managed, but that’s not a great design.
minus-squareDultas@lemmy.worldlinkfedilinkEnglisharrow-up5·1 month agoI think that was a shortcut. Not the only way to beat the level.
Nintendo had a Hotline… I called them once because I got stuck in donkey kong country. (The guy was like ‘at the first ledge just drop straight, there’s a hidden cannon that lets you skip the level’)
That’s frustrating. How were you meant to find that?
Accidentally fall down?
Sure, but it sounds like every player would need to fall in the same hole or they couldn’t progress.
I’m sure they managed, but that’s not a great design.
I think that was a shortcut. Not the only way to beat the level.