Mac to Godot · 1 year agoDev snapshot: Godot 4.2 beta 2godotengine.orgexternal-linkmessage-square6fedilinkarrow-up129arrow-down10
arrow-up129arrow-down1external-linkDev snapshot: Godot 4.2 beta 2godotengine.orgMac to Godot · 1 year agomessage-square6fedilink
minus-squareMJBrune@beehaw.orglinkfedilinkEnglisharrow-up2·edit-21 year agoIt’s always best to use source control, upgrade and check it out for yourself then commit or don’t commit the upgrade and hard reset. That said even godot 4s beta was fairly stable.
minus-squarePandalinkfedilinkarrow-up1·1 year agoI might just do that. I did also use the 4 and and 4.1 betas and it wasn’t giving me too many issues. What do you think of 4.2 (so far) compared to 4.1?
minus-squareMJBrune@beehaw.orglinkfedilinkEnglisharrow-up2·1 year agoThere hadn’t been a feature I’ve absolutely needed yet so I’ve not upgraded. I’ll probably keep on 4.1.1 for now.
It’s always best to use source control, upgrade and check it out for yourself then commit or don’t commit the upgrade and hard reset. That said even godot 4s beta was fairly stable.
I might just do that. I did also use the 4 and and 4.1 betas and it wasn’t giving me too many issues.
What do you think of 4.2 (so far) compared to 4.1?
There hadn’t been a feature I’ve absolutely needed yet so I’ve not upgraded. I’ll probably keep on 4.1.1 for now.