• ritsku@lemmy.world
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    2 days ago

    This just sounds boring. Like I’d rather have someone script the lines for this character than them to cheap out on an llm.

    • Echo Dot@feddit.uk
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      1 day ago

      Like the article says it seems really weird decision for a multiplayer game.

      It seems like the worst of both worlds between just letting players guide each other and having a tutorial. All the downsides of unreliable individuals giving unreliable information (in humans for the sake of amusement, and in the AIs because of hallucinations) while simultaneously lacking the limited progression path and handholding of a guided tutorial.

  • entwine
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    2 days ago
    • Fortnite tried this with Darth Vader
    • Fortnite is struggling so bad they had to lay off 1000 employees

    Coincidence?

  • Echo Dot@feddit.uk
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    2 days ago

    Has there been a single game ever released that has used AI and it been well received? I should really get into being a c-suite exec. It would be easy, I could turn up to work absolutely shitfaced and still do a more competent job.

    • NocturnalMorning@lemmy.world
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      2 days ago

      Conversation is honestly one of the places I think AI would excel at. You can have more interesting conversations instead of the same 5 phrases over and over.

      • Echo Dot@feddit.uk
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        1 day ago

        As a game developer I would be extremely uncomfortable with the idea that my characters could just say whatever.

        • NocturnalMorning@lemmy.world
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          1 day ago

          I think it’s a perfect use case, that and UV unwrapping and texturing. Stuff thats tedious, and nobody likes doing.

          For chat, you limit it to a character. It’s not like chatgpt where you can prompt it to say anything.

          • Echo Dot@feddit.uk
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            1 day ago

            How Square Enix and the minds behind Gemini plan to limit and “guide” what the AI can and cannot say remains uncertain, and specific details regarding exactly how this will all work have yet to be shared.

            From the article it sounds like that’s exactly what they are doing. Just having an interface in the game straight through to Gemini.

    • Solemarc@lemmy.world
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      2 days ago

      Where winds meet was pretty well received and it also did this AI chatbot powered npc’s

      • Echo Dot@feddit.uk
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        2 days ago

        The fact that I have no idea what you’re talking about it’s kind of my point really. There has been no successful AI game.

        • Solemarc@lemmy.world
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          2 days ago

          You not knowing about a game is completely irrelevant to whether or not it was successful.

          • Echo Dot@feddit.uk
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            1 day ago

            I’m not asking whether the game was successful I’m asking if it was well received. Did people enjoy the AI integration did they think it added something to the game or would they have preferred the game not to have it.

  • SabinStargem@lemmy.today
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    2 days ago

    While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.

    Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.

    • LettyWhiterock@lemmy.world
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      2 days ago

      A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.

      • Nikelui@lemmy.world
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        1 day ago

        I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)

        • LettyWhiterock@lemmy.world
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          15 hours ago

          Yeah but that sounds awful. Why would I want randomly generated clues? Not to mention how could I trust that it’s not hallucinating?

          Like, it doesn’t even sound like a good idea.

        • Echo Dot@feddit.uk
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          1 day ago

          Randomly generated mysteries actually doing exist (obviously it’s not actually random it’s just picking from a list of possible choices).

          It’s a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I’ve also never had it do that again.

          Hopefully somebody further down can tell you what the game is because I’m at work and I can’t remember its name

  • ☂️-@lemmy.ml
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    2 days ago

    this is honestly one of the cool uses for ai.

    though licensing an always online proprietary llm screams of problems down the line.

    • Kilgore Trout@feddit.it
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      1 day ago

      Square Enix is the same company that went all-in on crypto a few years ago, only to quickly realise that it didn’t make sense and drop it silently.

    • Nikelui@lemmy.world
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      1 day ago

      In my opinion, it sounds a waste of computing power for a useless (in-game) flavor text.

      • ☂️-@lemmy.ml
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        12 hours ago

        you can think of any kind of realism in a game like this. we may see lighter llms or faster computers that could run them better.

        realistic physics don’t add a lot to most (not all) games and it was computationally expensive for the time, very fun though. great eye candy graphics will often add to the feel and immersion of a game, but realistic graphics is chasing dragons computationally. still cool.

        i can see chatbots adding an interesting layer of realism to games, provided it’s done correctly. say, in gta type games, or in the sims type games.

    • __Lost__@lemmy.dbzer0.com
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      2 days ago

      Yeah this sounds like it might work ok. This is the kind if things that llms are actually good at, not the bullshit that we are getting everywhere else.

  • DupaCycki@lemmy.world
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    2 days ago

    So does that mean the game will be always online? Or does the AI companion disappear if you’re offline?

    Edit: read the actual article and it’s about an existing MMO, so the game is already always online.

    • VitoRobles@lemmy.today
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      2 days ago

      Which is a shame, because it’s the only DQ game I haven’t played because it’s a MMO and not translated into English.

  • zod000@lemmy.dbzer0.com
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    3 days ago

    So they don’t want to me not buy any more DQ games. That’s a bold strategy, let’s see how it plays out.

      • zod000@lemmy.dbzer0.com
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        3 days ago

        I mean, I’ll be fine too. I just quite liked many of their games and I thought DQ XI was great. There will be no more of that apparently.

    • krisevol@lemmus.org
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      3 days ago

      I imagine it will play out just fine. Most gamers and the younger generation are pro AI.

      • agent_nycto@lemmy.world
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        3 days ago

        Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using “That’s AI” as a way to say something is a lie. I don’t know what hole you’re sticking your head in but you might want to wake up.

        • BananaIsABerry@lemmy.zip
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          2 days ago

          What’s sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.

          Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.

          • caseofthematts@lemmy.world
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            2 days ago

            My question is why the heck do people keep mentioning NPCs with dynamic chatter? Why do people even want that or see that as a good thing?

              • caseofthematts@lemmy.world
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                2 days ago

                That wasn’t really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.

                • BananaIsABerry@lemmy.zip
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                  2 days ago

                  People on lemmy usually only ask questions in bad faith, especially when AI is involved in the subject, so I assumed that was the case.

                  I’m imagining a large RPG in the vein of the Elder Scrolls games where you can walk around a town and engage/be engaged by a random npc who would be capable of reacting to current circumstances fully dynamically. I think it would be fairly interesting if the npc could pick up on various things the player has done or is doing, their gear, or even various world events, and have a fully in character reaction to those things.

                  For example, Cyberpunk 2077 has some romance options, and you can have some text or in person interactions with the character you choose to romance, and some of the dialogur options do have things that reference recent events in the game. The problem is that there are just a few of those, and the responses they created are fairly generic. It would be pretty neat to see less canned and more dynamic responses and engagement with the character.

                  I acknowledge that those are pretty minor parts of a game and that LLMs are pretty expensive technology to achieve something very unimportant though. Plus, it would need extremely tight guard rails to ensure the responses stay universe and character oriented rather than whatever hallucination garbage an LLM might come up with.

          • agent_nycto@lemmy.world
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            2 days ago

            Sorry, I’d still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.

            Plus on the game making side, making that dialog might be fun for people, so why take that away?

            • BananaIsABerry@lemmy.zip
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              2 days ago

              Totally agree, but I think we’re talking ideal, perfect case here. The llm would need to be really tight so that the things you’re mentioning don’t happen.

              Also, there’s simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.

              • agent_nycto@lemmy.world
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                2 days ago

                I wasn’t talking about an idealized reality, but if we are …

                I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn’t have the environmental, economic and artistic flaws they have now.

        • krisevol@lemmus.org
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          3 days ago

          I’m going with sales data. Nvidia has been using AI since the 30 series and they are killing it in the market.

          • zikzak025@lemmy.world
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            3 days ago

            Nvidia is killing it because they are the backbone of AI outside of gaming, too, which is where most of the interest is.

            Their GPUs seem to be available and affordable to everyone but gamers these days. Fewer people are buying them to play games, and that audience has enough money to price out regular consumers with demand.

            • krisevol@lemmus.org
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              3 days ago

              The most popular gpu on steam servey today is the rtx 5070. What are you taking about, gamers are buying the 50 series.

              • zikzak025@lemmy.world
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                2 days ago

                I’m not inclined to believe the accuracy of the survey, especially since it’s just voluntary data from randomly chosen people.

                Sales data shows that the Steam Deck alone has numbers just shy of total 50 series GPUs. Not all of those GPUs are going to be used for gaming, but I’d hazard just about all of those Steam Decks are. So logically the Steam Deck’s integrated GPU should be the most popular option on paper.

                Gaming and consumer “AI PCs” account for $16 billion of Nvidia’s revenue from last year, compared to $190 billion made on AI data centers.

                Consumer GPUs are an afterthought for them at this point, not even 10% of their business.

                • krisevol@lemmus.org
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                  2 days ago

                  You’re right about non gaming AI is most of the business and gamers are a small part is the business, but Nvidia is a large last of the gaming gpu industry.

                  Also steam survey separate the steam deck. The 5070 is the most popular discreet gpu

  • TastehWaffleZ@lemmy.world
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    3 days ago

    Google: please, we have to prove to our investors that the AI gamble will pay off. We’ll license you Gemini for almost nothing and your customers will love it!

    Slime companion: Adding a small amount of bleach to your sibling’s bottle would be a funny prank

  • barnaclebutt@lemmy.world
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    2 days ago

    Finally a good use for AI… Chatty slimey, I’m playing a game. Please execute a kernel exploit.