• GraniteM@lemmy.world
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    1 year ago

    Seems a little bit over-greebled. Normalize those dark areas of the hull and the whole thing would look a lot cleaner.

    • R0cket_M00se@lemmy.world
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      1 year ago

      That hull design philosophy was pretty standard for the late 2300’s to early 2400’s. Color and all.

    • Deebster
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      1 year ago

      greebled

      I had to look up what you meant - I know greebles as the invisible foes/prey that cats see.

  • sj_zero@lotide.fbxl.net
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    1 year ago

    I feel like phaser emitters on nacelle pylons is a general nono.

    Typically you see them on thicker areas and further from the warp nacelles.

    I imagine having a bunch of phased energy next to the source of your warp field could be tricky.

    It would also be particularly bad if your phasers had some sort of catastrophic failure and it blew off one of your warp nacelles, or if the enemy ship was targeting phasers and blew a hole through your pylon in the process.

    Unless I’m misreading the image and someone is trying to shoot the pylon.

    • VindictiveJudge@startrek.website
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      1 year ago

      Voyager had phasers on the pylons. The Enterprise-D actually got phasers added to the nacelles, of all thing, in a later season. I don’t think either ship was actually seen firing them, though.

      • mwest@toot.works
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        1 year ago

        @VindictiveJudge @sj_zero You’re right about both. I was going to mention how close the phaser emitter was to the actual nacelle on the F, but Voyager’s phaser is just as close. And there are instances I think of Voyager firing phasers from all angles, but specific episodes don’t pop into my head. But hey, it’s something fun to talk about!

        • sj_zero@lotide.fbxl.net
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          1 year ago

          I didn’t even know it was there. Honestly, having a phaser emitter right next to a hinged point only raises way more questions for me!

    • mwest@toot.works
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      1 year ago

      @sj_zero The glow seems to suggest it’s coming from an emitter, so I’d say you read it right.

      In TMP, the antimatter imbalance cut the phasers off because they’re channeled through the engines. Which has probably been fixed in the “current” Star Trek technobabble schematics. Engines and phasers not mixing is an established thing, though!