This is a spot where you can ask anything that you feel doesn’t deserve its own post, no matter how small or simple it is!

  • @UndefinedIsNotAFunction
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    47 months ago

    Can I use this as a brag too?

    Nobody I know would care, so I’ll tell you. I made a stupid basic world gen from a tilemap and noise. You know, the basic stuff. Then made a little NPC that wanders around and will change it’s walking behavior based on the type of tile it’s on. Niiice.

    I’m a programmer, but never done this kind of stuff before so it feels like I’m starting from scratch. It’s fun again.

  • @[email protected]
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    27 months ago

    In the editor can I set it so different variable types have different color variables? (E.g. an var example:int would make “example” yellow).

    I feel like lambda variables should have a color, like member functions do.

    • AtegonOPMA
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      7 months ago

      dont think thats supported in it currently

      all of the editor color settings though can be found by going to editor in the top bar->editor settings->text editor category->theme

  • @F4stL4ne
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    17 months ago

    Is there any plan to work on sound design/adaptative music handling in Godot ?

    • FeyterM
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      7 months ago

      What exactly do you have in mind? I’m not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

      So what are you missing currently?

      • @F4stL4ne
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        27 months ago

        Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

        More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

        Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music…

        • @F4stL4ne
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          37 months ago

          You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use…

            • @F4stL4ne
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              17 months ago

              I manage to do some things with gmd but for some reason, yeah it was a bit junky, with a lot of limitations everywhere.

              I’ll try meta_player thank you, but I already see a problem : the bar match limitation. Having to stick with segment of the same bar size is quite annoying.

                • @F4stL4ne
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                  16 months ago

                  I wonder how they do it in wwise? A segment of 2 bars can be played on top of a 4 bars one…