- cross-posted to:
- gamedev_showcase
- cross-posted to:
- gamedev_showcase
Original post by u/Majestic_Mission1682
https://www.reddit.com/r/godot/comments/17djxqh/im_proud_with_how_my_gameplay_feels_so_far/
Reposted gif in case its not animating for you
Original post by u/Majestic_Mission1682
https://www.reddit.com/r/godot/comments/17djxqh/im_proud_with_how_my_gameplay_feels_so_far/
Reposted gif in case its not animating for you
The other thing that might be good to do is set some minimal movement distance the character has to move before the camera moves. Right now it’s a bit crazy and all over the place with constant movement. Which is another reason why the character is hard to see.