Feel free to link relevant communities here! When I think they’re relevant enough I’ll add them to this opening post.
Alternative game development communities:
- Game Development at [email protected]
- gamedev at [email protected]
- Game Development at [email protected]
- Game Design at [email protected]
- Voxel Game Development at [email protected]
- Furry Gamedev at [email protected]
Engines/frameworks:
- Godot at [email protected]
- Godot at [email protected]
- Godot at [email protected]
- UnrealEngine at [email protected]
- Smolpxl games at [email protected]
- Amethyst game engine unoffical Lemmy community at [email protected]
Art and story:
- Pixel Art at [email protected]
- Worldbuilding at [email protected]
- CharacterDevelopment - A place for writers to create and grow their characters. at [email protected]
- battlemaps at [email protected]
Game- and industry news:
- Gamingnews at [email protected]
- Game Updates at [email protected]
- GamingLeaksAndRumours at [email protected]
Modding, reverse engineering and preservation:
- Game Modding at [email protected]
- GamePreservationists at [email protected]
- REGames - Reverse Engineered Games at [email protected]
- retrogamers - pre 2010, Flash, emulated games at [email protected]
- Modded Minecraft at [email protected]
- Xbox 360 Hacking and Modding at [email protected]
Game development jobs:
Things of note: The 2nd link in the list above is a relative link; as long as you’re on a Lemmy-instance, it should link to the right community relative from your instance. If you get an error saying ‘404: couldnt_find_community’, you will have to search for the community first. For example: /search/q/[email protected]/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1. You will get no results, but visiting the linked community should now work. It can take a little bit of time, and posts might not instantly show up. If it still doesn’t work, the linked instance might be blocked on your current Lemmy instance. I’d recommend asking your admins for support at that point.
Great thread thank you! Think I’ve found most of these already but I’ll have to cross reference with my sub list to be sure.
Love how we have this place, gamedev ON a furry instance, and then there’s also furry_gamedev but on a totally different instance 😄
I figured with how splintered a federated service can become, it might be essential to start a list like this. Feel free to suggest any others you find relevant!
Honestly this seems like the biggest downside of federation. It makes sense for like furry_gamedev to have its own community, but having multiple general purpose gamedev communities seems like unnecessarily splintering. I wonder if Lemmy will either add a way to combine them on the user end, or for the community side to be able to link themselves together.
The more I think about it, the more I like the idea of communities acting as entry points. Each one could act as a “node” which helps for redundancy in case one goes down, and if it only works one way then a community could remain separate if they really wanted to, but the larger community could still have posts from B showing up.
There’s all kinds of conversations going on about this atm but honestly I think a lot of it will just sort itself out naturally.
Like, right now we have a crazy influx. People are joining, searching for a community, not able to find it so making their own. And the more new ones are being created every second, the less likely they are too actually get seen and followed and federated, so it’s a vicious cycle.
BUT once user numbers stabilise and everything has chance to federate properly I think we’ll see people preferring to join an existing community than make their own as they’ll actually show up in a search. In cases where there are already a few one will just rise to the top over time.
I don’t disagree yea; it is a bit problematic. When I started this one, I couldn’t find another one. I think this was the first Gamedev community, but perhaps the browse.feddit.de index was just incomplete at the time.