Any games, module, intersting experiments?
Two games I really really to run right now.
One is Lancer. Add much as I love fantasy games, the sci-fi setting looks like a nice change and battlemechs are cool. The character creation and levelling mechanics are interesting and I like the way you can reconfigure your setup so easily.
The other is the fantasy TTRPG I’m writing myself. Its current working title is Saga, and it’s loosely inspired by ideas from D&D, Lancer, Fate, and my own experiments in game design. The aim is something more structured than Fate but more story-focused than D&D where non-combat challenges are given more emphasis and mechanical support.
I’ve always loved Shadowrun but I’m afraid of the rules. And I don’t have players.
I want to get into the Shadowrun setting, but I don’t care a lick about the rules.
I’d run it FKR style. Where’s a good place to get a crash course in the setting?
At this point I don’t know. I read a bunch of the novels back in the 90s. I’m guessing there are some good primers out there.
The most succinct is on Wikipedia. Fandom hosts a more precise and an extremely precise timeline.
Homebrew stonepunk setting with GURPS
Duskvol with HERO (don’t care much for FitD, but the setting seemed cool)
AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.
Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.
fantasy age and ninja crusade
I want to run Ultraviolet Grasslands, especially now that 2e is out. I can’t justify dropping $80 for the box set though.
I don’t do pdfs for games more than a few dozen pages.
Hot Spring Island its just so interesting.
Worlds without Number, I love the way rules and spells are described using natural language.
Ugh, too many things.
Mostly I want to finally try running something with my homebrew Dragon Teeth, which is basically a very pared-down and generalized version of D&D 5E with significantly different magic rules.
But what setting and adventure to run? There are too many that interest me, and gamer-attention-deficit makes it tough to focus on getting one ready for play. They include:
Tomb World / Sepulcral Realm - Basically a world where undead have monopolized all resources and the living are rare and have an increasingly difficult existence. To the point that they can’t gain enough food to sustain themselves.
- This is the closest I have to running something. An adventure maybe 1/3 written about a community caught between bad luck and an inflexible contract.
Dark Sun - Nothing written, but an idea that has been stuck in my brain for years about convict-laborers sent on an archeological mission by a Sorcerer Queen trying to unearth something to weaken the position of a fellow monarch.
Space horror - Various Mothership and similar published scenarios that’d be interesting to try.
Astral voyage - Have some ideas about fantasy and/or sci-fi adventures traveling through Astral space on various mundane or transcendent errands. But nothing concrete unfortunately. Kind of intended to finally make use of my Astral Navigator’s Handbook.
Also a few other slightly more traditional pre-published fantasy adventures/worlds.
Test
Test I frickin love GURPS Ice Age supplement. But never have run it for two reasons:
- After years of consideration I’ve come to the conclusion that I just don’t particularly like GURPS as a system.
- I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.
But still have some fascination with a dawn of humanity type setting.
I am personally keep thinking about The Halls of Arden Vul, seems like an awesome thing to run. But I have to admit it’s a bit intimidating due to size and complexity and I can’t, for the life of me, decide what system to run it with. But it’s been there brewing at the back of my head for almost two years now…
I recently backed a FATE-based game called Monster Rangers. It’s an occult-pulp old timey scouting adventure and looks like an absolute blast to play!
I’d like to run my personal Rebellion Against the Gods setting with Cairn system, probably importing the style of races tables with rerolls from Glog. This still needs customizing backgrounds. Maybe I use something like secrets instead.
I’m looking forward to running my own fantasy setting I’ve been dreaming up, and Knave 2e looks like it should cover my system needs. Until I get the physical book from the kickstarter, I’ll be working on world building. I don’t have anything to show off here yet.
Man I really want to run a Blades in the Dark Game! Mine would take place a little further in the future when a never ending winter occurs and the plays have to navigate Dosvol as it slow gets enveloped by ice and snow and maybe find a way to stop it ;). It would be heavily inspired by Frostpunk with a massive heat generator in Brightstone and smaller steam cores placed throughout most of the districts.
The games I want to run right now are:
- Forbidden Lands
- Swords of the Serpentine
- Ultraviolet Grasslands
- Delta Green
- Trophy Dark
- Electric Bastionland
I was also considering a thieves guild game played with Swords of the Serpentine.
I’m currently trying to build a community on lemmy for Forbidden Lands. It’s a bit too ealry for discussions, but you might find some helpful resources there: https://lemm.ee/c/forbiddenlands
I’d really love to run Mutant Year Zero. I’ve done a few one-shots, but I want a longer campaign.
Someday I want to try running Pathfinder (2e) but I’ve never really run anything before so it’s a bit intimidating. Right now my group is playing 5e but I’m hoping they’ll humor me and let me do a one shot sometime.
My DM recently ran the Beginner Box for our group.
Was a lot of fun, and is specifically geared at learning the rules.
We messed it up and botched a few things here and there trying to push the rules, but went in with the zero consequences mindset and had a blast.
Hope you get to run it soon!
Edit: I also highly recommend this character builder if you’re going to use R20 to run Pathfinder — R20s charactermancer was a bit limiting, at least when we played ~3-4 months ago.
I don’t think you need to worry. Consensus is that pf2e is actually easier to run than 5e. There might be more rules, but they work and you don’t need to make shit up to make it work.