• MrScottyTay@sh.itjust.works
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    11 months ago

    In doom and the at the time doom clones you couldn’t look up and down. The world looked 3d but technically wasn’t. They couldn’t even have rooms above each other because of this. The games were at a technical level top down shooters but viewed from the first person perspective of your character with graphical renderings likely using raycasting to give the illusion of a 3d space around you.

    • JackbyDev
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      11 months ago

      Just because you only had one axis of camera movement doesn’t mean the camera was fixed.