To me the appeal is almost entirely in the build crafting. Each round lasts about 1 minute, which is just about enough time to figure out “Is this build super broken or am I gonna die?” and then it’s back to trying to hyper-optimize your inventory to create a fully automatic death whirlwind of angry cutlery.
One of the characters gets physically larger as you gain HP. I had fun trying to slam as many +hp items in to his inventory as possible.
I’m not super interested in bullet heavens but that second one sounds neat
To me the appeal is almost entirely in the build crafting. Each round lasts about 1 minute, which is just about enough time to figure out “Is this build super broken or am I gonna die?” and then it’s back to trying to hyper-optimize your inventory to create a fully automatic death whirlwind of angry cutlery.
One of the characters gets physically larger as you gain HP. I had fun trying to slam as many +hp items in to his inventory as possible.