Hello everybody! In this video, I would like to demonstrate how we can create custom nodes for the visual shader editor in Godot 4. It’s a very useful functionality because, despite being a powerful tool, the visual shader editor contains only a finite number of built-in nodes. Sometimes, we’d like to add more nodes that we want to use frequently. It’s easy, and I’ll show you how to do it right away.
URL to book mistakenly contains “The” at the end.
I think that section is just automatically fetched from the YouTube video description, and ignores line breaks. Here’s the correct URL: https://filiprachunek.gumroad.com/l/godot4