A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren’t able to move to Godot 4.1 just yet, we can’t leave you without support and improvements.

  • @[email protected]
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    411 months ago

    It’s a bit odd that they’re doing another version for 4.0 considering the transition to 4.1 should have barely any breaking changes