• circuitfarmer@lemmy.sdf.org
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    1 year ago

    I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

    Waiting until I see evidence of a good game post-release before I board any kind of hype train.

      • circuitfarmer@lemmy.sdf.org
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        1 year ago

        It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.

        But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.

        • arudesalad@sh.itjust.works
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          1 year ago

          The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I’m experiencing though.

          • circuitfarmer@lemmy.sdf.org
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            1 year ago

            Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.

            For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.

            • Th3D3k0y@lemmy.world
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              1 year ago

              I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

              • circuitfarmer@lemmy.sdf.org
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                1 year ago

                Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.

          • circuitfarmer@lemmy.sdf.org
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            1 year ago

            I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.

        • echo64@lemmy.world
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          1 year ago

          I feel like whenever i “tanked” a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

        • Encrypt-Keeper@lemmy.world
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          1 year ago

          In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

    • Rev3rze@feddit.nl
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      1 year ago

      I still haven’t bought that, and looks like I won’t be for a while at least, maybe never if it doesn’t pan out. I was so excited for Victoria 3 but reading the reviews they indicate that it’s also a shell of the former game. Waiting until the game is fully released before letting in any hype has served me well lately.

      • Vic3 certainly isn’t a shell of Vic2. It’s a considerably more complex and interesting game.

        There are however some frustrating and obtuse mechanics, particularly related to warfare. It’s not even that bad once you get into it properly, but as a new player it’s definitely a bit frustrating and it’s definitely different from what players were used to from Vic2.

        • Rev3rze@feddit.nl
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          1 year ago

          Ah, that’s good to hear! I myself haven’t played Victoria 2, I’ve played EU4, CK2 and CK3 a lot and was really excited about focusing on economy and population rather than map painting in Vic3. I saw the lackluster reviews on release and beyond and assumed it just missed the mark like so many sequels do. I’ll check it out some more. Thanks for your input!

        • soviettaters@lemm.ee
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          1 year ago

          It’s really more complex? I’ve heard that the combat mechanics and economy are much more basic than Vic2.

          • I think people look at Vic2 with some very rose-tinted nostalgia glasses.

            Economy in Vic2 was stupid easy to break, either via intended mechanics or bugs. Sphering a nation duplicates their goods, take a part of China and win by default, all sorts of weird stuff going on.

            Vic3 economy is not fully realistic and has a bunch of safeguards in there to prevent it from derailing completely in the way Vic2 economies often would. It’s a compromise between trying to mirror an economy as realistically as possible, versus trying to create an economy that is semi-realistic but also works well with other game mechanics in a fun way. There’s a tradeoff between Vic2 and 3, but I think it’s definitely a net improvement.

            Warfare is mostly just very different. Mind you, Vic2 warfare was very basic, and the endgame was always a deathstack of some kind. Vic3 has far more interesting warfare mechanics that also integrate with the economy in much cooler ways, but unfortunately the state of the warfare UIs is kinda poor. Vic2s warfare was much easier to decipher, Vic3s is considerably more cryptic (which is not good). If you can fully understand what’s going on it’s much better than Vic2s warfare, but it’s also a matter of personal taste. Vic2s warfare was much more tactical, whereas Vic3s design goals require a more strategic level of warfare.

            Both games are quite good and fun in their own right. I personally consider Vic3 an upgrade, but not a game without faults. It’s also different from Vic2. A lot of people were expecting an experience that was much closer to Vic2s, particularly regarding warfare I think, which caused some criticism (especially early on as the game came out). Warfare being so cryptic is still Vic3s weakness I think, along with the somewhat strangely behaving diplomatic AI.