I love Prison Architect, but I have absolutely 0 trust in Paradox, as they stand today
Can’t say I’m excited. I remember how badly they butchered the original game when they bought it, not to mention that art style isn’t great
They still haven’t fixed the major bugs after how many years in the first game. I don’t think I can trust them with a second.
Wait this isn’t by Introversion? Passss.
They sold it after achieving success.
Oh, I didn’t notice that. Good call.
Introversion is building a space game now: the last starship
Complete with regular video updates
I really dislike the new look. The first one had a simple but sleek aesthetic, this one just looks cheap and generic.
I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.
Waiting until I see evidence of a good game post-release before I board any kind of hype train.
Heh, that’s what I felt about city skylines. Maybe that’s just the game
It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.
But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.
The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I’m experiencing though.
Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.
For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.
I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.
Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.
What if you treat receiving subsidies as a failure condition?
I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.
I feel like whenever i “tanked” a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.
In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.
I still haven’t bought that, and looks like I won’t be for a while at least, maybe never if it doesn’t pan out. I was so excited for Victoria 3 but reading the reviews they indicate that it’s also a shell of the former game. Waiting until the game is fully released before letting in any hype has served me well lately.
Vic3 certainly isn’t a shell of Vic2. It’s a considerably more complex and interesting game.
There are however some frustrating and obtuse mechanics, particularly related to warfare. It’s not even that bad once you get into it properly, but as a new player it’s definitely a bit frustrating and it’s definitely different from what players were used to from Vic2.
Ah, that’s good to hear! I myself haven’t played Victoria 2, I’ve played EU4, CK2 and CK3 a lot and was really excited about focusing on economy and population rather than map painting in Vic3. I saw the lackluster reviews on release and beyond and assumed it just missed the mark like so many sequels do. I’ll check it out some more. Thanks for your input!
I recommend watching some YouTubers playing the game (not reviewing them). One Proud Bavarian has some fun playthroughs, and Laith is one I quite like too. Those videos give good impressions of what the game is like I think.
I checked out one proud bavarian and some beginner’s guide videos to see what the gameplay is actually about and ended up buying it. Thanks for taking the time to respond, I might’ve slept on this title otherwise.
Hope you have fun with it!
It’s really more complex? I’ve heard that the combat mechanics and economy are much more basic than Vic2.
I think people look at Vic2 with some very rose-tinted nostalgia glasses.
Economy in Vic2 was stupid easy to break, either via intended mechanics or bugs. Sphering a nation duplicates their goods, take a part of China and win by default, all sorts of weird stuff going on.
Vic3 economy is not fully realistic and has a bunch of safeguards in there to prevent it from derailing completely in the way Vic2 economies often would. It’s a compromise between trying to mirror an economy as realistically as possible, versus trying to create an economy that is semi-realistic but also works well with other game mechanics in a fun way. There’s a tradeoff between Vic2 and 3, but I think it’s definitely a net improvement.
Warfare is mostly just very different. Mind you, Vic2 warfare was very basic, and the endgame was always a deathstack of some kind. Vic3 has far more interesting warfare mechanics that also integrate with the economy in much cooler ways, but unfortunately the state of the warfare UIs is kinda poor. Vic2s warfare was much easier to decipher, Vic3s is considerably more cryptic (which is not good). If you can fully understand what’s going on it’s much better than Vic2s warfare, but it’s also a matter of personal taste. Vic2s warfare was much more tactical, whereas Vic3s design goals require a more strategic level of warfare.
Both games are quite good and fun in their own right. I personally consider Vic3 an upgrade, but not a game without faults. It’s also different from Vic2. A lot of people were expecting an experience that was much closer to Vic2s, particularly regarding warfare I think, which caused some criticism (especially early on as the game came out). Warfare being so cryptic is still Vic3s weakness I think, along with the somewhat strangely behaving diplomatic AI.
Yeah, no thanks Paradox.
It’s going to be interesting to see how well integrated the 3D and multi-story management is going to be.
I really liked the first game but I can’t say I’m confident that this will be too enjoyable, unfortunately.
Not sure whether to support this, after they just turned off servers of PA1.
Did they? I was actually going to try this game but I guess I can’t now
You can still play the game offline and single player just fine. Multiplayer has never been a core feature for my playthroughs. I don’t think it ever worked particularly well.
Well they stated that they didn’t guarantee for server uptime anymore, but the last times we tried, it never was available.
Fingers crossed this is good - I love the gameplay of the first one but the graphics kind of put me off
I liked the first one alright but I remember it being a bit easy, and putting it down for rim world, a much more challenging game in the same vein. Guess I’ll wait and see on this one.
A boring dystopia.
Yeah, what’re these graphics and gameplay complaints when clearly the most objectionable thing about this is the concept?
Exactly.
I think the artstyle is ok in a vacuum. It does look bad if you look at it as a direct sequel of prison architect 1. As for paradox, it would be a new low for them if they managed to fuck up the performance for this game by releasing it early, the only problem I can really see are bugs and they usually aren’t gamebreaking (for the pdx games I’ve played at launch - c:s2 and vic3). I just hope it isn’t treated as a cash grab by the higher ups. As long as they don’t release it before it is ready the game will be fine, but we know paradox will crunch the developers to release early. I’m mainly just worried about the dlc.
Idk I think the new art style is good. They probably didn’t want it looking like Rimworld anymore and wanted to have 3D for the verticality that was lacking in the original.
Prison Architect predates Rimworld. Rimworld got shit for “copying” PA when it first came out.
See the FAQ for the Rimworld Kickstarter: https://www.kickstarter.com/projects/tynansylvester/rimworld/description
It looks a lot like Prison Architect. What’s up with that?
Blame my (Tynan’s) lack of art skill - especially with characters. I made the character art you see in the trailer as a stopgap, and borrowed the Prison Architect style because I’m not a good enough artist to develop a new one. They were never intended to be final. With this Kickstarter, we’ll be able to get a real artist who can sit down and develop an original style for RimWorld.
I’ve talked with the original Prison Architect artist, Ryan Sumo, and he’s fully supportive of RimWorld. We didn’t share any art or code with the PA guys.
Oh, seems so. I always thought they just had the same art style through a coincidence or something. IDK where I got that
That’s what I was trying to say. It looks good if you don’t view the new game as just “more prison architect 1” instead of an entire new game