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The Picard Maneuver@startrek.website to Gaming@lemmy.worldEnglish · 1 year ago

Then vs Now

startrek.website

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Then vs Now

startrek.website

The Picard Maneuver@startrek.website to Gaming@lemmy.worldEnglish · 1 year ago
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265
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  • cross-posted to:
  • [email protected]
  • jol@discuss.tchncs.de
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    1 year ago

    I love watching videos about old game systems programming. The gymnastics you had to do to code, like, super Mario, just to show more than 3 colors is really interesting.

    • frezik@midwest.social
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      1 year ago

      People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.

      • Buck@lemmy.world
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        1 year ago

        But we introduce entirely new classes at the same time.

        A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.

        • frezik@midwest.social
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          1 year ago

          Not really. We have more bugs because there are more lines of code.

          • Klear@sh.itjust.works
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            1 year ago

            And fewer lines of coke.

            • This is fine🔥🐶☕🔥@lemmy.world
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              1 year ago

              DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!

              • orphiebaby@lemm.ee
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                1 year ago

                I vaguely remember this. What is it from again?

                • This is fine🔥🐶☕🔥@lemmy.world
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                  1 year ago

                  https://www.youtube.com/watch?v=Vhh_GeBPOhs

    • Karyoplasma@discuss.tchncs.de
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      1 year ago

      You will probably enjoy this video: https://redirect.invidious.io/watch?v=nYDmBdUalgo

      Dude livestreamed Super Mario 64 for more than a month with a bot attached that perfectly abused a physics quirk based on floating point precision, just so he can crash the game at 0:00 at New Year’s by overflowing a value. This over-one-hour-long video is the summary.

    • Buck@lemmy.world
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      1 year ago

      If you haven’t seen them, look up the Ultimate talk on YouTube. They go into real depth on c64, Gameboy, Atari, Amiga, etc. development and all the tricks that are used.

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