• 3 Posts
  • 25 Comments
Joined 1 year ago
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Cake day: July 28th, 2023

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  • Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.

    Different scenarios, different times, different issues trying to “fix”. My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.

    Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.


  • ArmainAPtoLinux@lemmy.mlFedora, Arch, or EndeavourOS?
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    11 months ago

    I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.

    NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.

    Arch Wiki is great and I often use it for non Arch distros well.






  • ArmainAPtoLinux Gaming@lemmy.worldGamedev and linux
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    1 year ago

    That is still extremely valuable feedback.

    “If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.”

    If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.




  • Have you looked into a TrueNAS Scale? It is designed to be treated more like an appliance than a tinkering file system. Besides NAS capabilities, it also allows running Kubernetes as “apps” on it, including the *arr ones.

    P.S.: If you take a shot at it, stay out of Truecharts. They might be tempting and look amazing but their update stability and communications are not that great.


  • I think the pointers are a good start. I would potentially expand it to the entire smart pointer library and be able to detect misuse of non UObject pointers as well. Something else that pops into my mind would be thread safety checks.

    Do you have or plan an early developer access program? I would be open to try your product in my personal projects.


  • ArmainAPtoGame Development*Permanently Deleted*
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    1 year ago

    What do you think of the way Subnautica did it during development with the feedback button?

    I think most devs do not bother with this despite being quite trivial to implement. This inspires me to create an Unreal Engine plugin that allows the devs to easily implement it and for the player to easily use it.