Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Is this only on Xbox or also on PC?
I think that would be great! I’m sure it’s more difficult than it seems, though, to port over the entire backend to Lemmy, especially with its decentralized nature. Also I’m sure Christian is a bit burnt out after the Reddit fiasco, so I can’t fault him for taking a breather.
I think you’re totally right! That’s partially why I said it’s a bigger problem on Lemmy. Tools like browse.feddit.de will be pretty important; it’d be great if they were placed prominently somewhere.
It looks really great! Minor point, but I was mildly amused by Basim’s complete lack of expression as he’s executing the last assassination: https://youtu.be/gcLe3Rkqo_0?t=394
Yeah the ground-to-space sequence was great. I wonder if that extended ~15 second duration where the ship is completely surrounded by fog is essentially hiding the game loading. If so, it’s very nicely done.
Although this issue might be more severe for Lemmy, I think it still occurs on Reddit, but it ends up working itself out. For instance, there’s also a “r/tech” and (at some point) there was a “r/technologynews” subreddit, which you could view as redundant and possibly confusing to new users. But r/tech seems to have focused on longer-form more in-depth discussion while r/technology is certainly the larger and more general of the two, so most users will probably just sub to the larger one and maybe others will decide they like the vibe of r/tech more. In the long term, I’m sure a similar thing will happen to communities with the same, or close to the same, name.
I’m really excited! My partner and I immediately fell in love with it from the art-style and 2D-to-3D gameplay. No release date yet, though, right?
Seems like a good length. I’m guessing we’ll take closer to an hour as well since I usually end up trying to read all the plaques :P
You should! This is a fairly strong teemo/Tristana deck right now: https://runeterra.ar/decks/code/CQCACAIEBAAQMCIEAEDAKIAHAUFGS5DXQUAZQANGAG3QCAYBAYFBOAIGAUKAEAIFAEMQEAIHBIEQCBYFAI
Not yet, but I’m hoping to go soon! How long did it take you to go through just the Hokusai exhibit?
Apollo is similar! iirc the only “functional” feature locked beyond a paywall is submitting posts (which you could argue is a pretty big feature to lock away). But I think the majority of users rarely submit posts, and the “pro” tier was just a one-time $5 payment. I found Apollo very intuitive to use and very minimalistic; there was very little fluff to distract from posts and comments.
I wish the trailer was more informative, but they did say there was going to be a gameplay overview tomorrow (at a dedicated Ubisoft stream). I guess I’ll reserve judgement till then…
The atmosphere and visuals of the trailer were incredible, although it would have been nice if they showed off some gameplay footage. It’s not clear to me how “in-engine” cinematics will translate to the actual game. I haven’t played the first game, though. Would people recommend checking it out before the sequel comes out?
I agree as well. With Star Wars Outlaws, I was disappointed with how vague the trailer was regarding gameplay… but looks like they’re revealing gameplay tomorrow, so looking forward to that!
Cool, thanks for the explanation. You got yourself a new subscriber!
It looks like it’s still called xbiking…?
Any particular reason you named the community “xbiking” rather than “biking”?
Your second point is interesting! I agree there wasn’t much encouraging back-tracking, especially since there are pretty generous fast travel points. Because the design is quite good, in my opinion, hopefully they’ll do more to emphasize that aspect of the game later on.
This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.