That was actually one of the first thing I tried as well but no dice. I also tried playing with the “Top Level” toggle or any of the Ordering params but neither fixed the issue so far.
Thanks for the idea anyway!
Currently workin on Blockade of Gopher Keep, a pixel art block breaker game.
That was actually one of the first thing I tried as well but no dice. I also tried playing with the “Top Level” toggle or any of the Ordering params but neither fixed the issue so far.
Thanks for the idea anyway!
Yeah, that’s what I think too. Just wanted to mention it in case someone else has similar problem.
Simple but satisfying. Haven’t finished the game yet but I’m having fun (even with the dark stage surprisingly enough).
I have one strange issue with the web version, though it might have something to do with my setup (hardened Firefox). Trying to play in full screen on one of my monitors cuts off half of the game like this. No problems on chromium or monitor 2.
I don’t think so? I should probably mention I’m using Godot 4.3 dev3 and the PopupMenus are created automatically for the OptionButton objects. I don’t access their parameters so unless they’re somehow automatically bumped above every other UI element they should be at 0.
As for the latter idea it’s not really feasible since I have multiple OptionButtons (and PopupMenus created for each of them) so that would require a lot of duplication.