Rust (and Python) developer. Pretty good with the beep-boop computery stuff

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  • 23 Comments
Joined 1 year ago
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Cake day: June 26th, 2023

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  • Still working on Church A/V stuff. The software I made allows us to control an RS-232 PTZ camera via an Xbox Controller, or our slideshow program (ProPresenter). This week we switched from an Xbox Controller to a flight stick, and I added the ability to change the max speed the camera will move at in software.






  • fnmaintoProgramming...
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    7 months ago

    A lot of new languages are going to support WASM now that garbage collection has been implemented into the language (Go, Python, Java possibly). Now if we could get the JS runtine to just use UTF-8 instead of the shitty archaec bad UTF-16, there would just be no reason to not use WASM



  • fnmaintoRustCargo env file?
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    8 months ago

    The way I can think of to do this is to make a program called cargo-build-env which reads a file of your choosing with the features and executes cargo, then place that binary in your ~/.cargo/bin directory. Then you can run cargo build-env to build your program

    The program can be in any language as long as it’s executable, including shell script




  • fnmaintoRustAnyone else a fan of Bevy?
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    10 months ago

    Rust gamedev certainty isn’t easy, but it is fun. Bevy doesn’t have a visual editor like Unity does, which makes it way harder to use. But because it’s not bound to any software like that it makes the engine very flexible. Personally, I like Bevy