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  • jupitertoGodotOrganizing files in Godot | rp.wtf
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    1 month ago

    “shared” folders seem like an antipattern to me. It quickly becomes the largest folder of even a small projects, and large projects developed by whole teams often end up with multiple shared (sub-)folders.

    What techinques can you suggest against this, or to, in an advanced project, safely refactor and move many such folders without breaking the project?