Software developer, FOSS enthusiast, and accidental gamedev.
See https://cataclysmdda.org for my game, or not, I’m not your supervisor.
I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
http.cat was absolutely critical when I transitioned from general application development to web backend development. Not a joke, it was just a super readable site listing the codes with a short and memorable url.
It’s out there but not in a concise way. That’s something I might be able to pull together in a few spare moments.
That’s really tough, there are a bunch of huge features that might not happen outside of magical intervention. Probably the hordes system and associated subsystems like fire spread and NPCs roaming around scavenging things. The thing about a proper hordes system is it essentially makes the active area of the game bigger, so now you have to worry about things in earshot and things that you previously interacted with instead of just things you’re looking at in the moment.
That’s ChestHole, part of the MSX lineage.
Literally everyone in gamedev: A unified look and feel is the most important part of a game’s identity. Me: IDK I don’t do graphics stuff, soneone else should handle that.
Yea that can and should happen.