Are you taking about animation trees? https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Are you taking about animation trees? https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
I haven’t gotten it to work for me yet, but have you taken a look at pico-project-generator? It has a --cpp
flag in there to supposedly generate c++ code.
The journeyman project series (1, 2 and 3) had a major impact on my childhood
deleted by creator
Where appropriate, I split code like this into separate files (I like to have similarly named files in separate directories) with multiple build configurations. I’ll tell the build system to compile different files for each configuration. I like this because it keeps the code clean and avoids using the preprocessor
Pretty sure we did this in 2023 and 2022 as well