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Joined 1 year ago
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Cake day: June 30th, 2023

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  • If you want remote access to your home services behind a cgnat, the best way is with a VPS. This gives you a static public IP that your services connect to, and that you can connect to when out and about.

    If you don’t want the traffic decrypted on the VPS, then tunnel the VPN back to your homelab.
    As the VPN already is encrypted, there is no point in re-encrypting it between the vps and homelab.

    Rathole https://github.com/rapiz1/rathole is one of the easiest I have found for this.
    Or you can do things with ssh tunnels.

    For VPN, wireguard is very good


  • More about twitch tbh.

    Twitch auto-configure tool for GPU settings (I think that’s what it’s saying).

    Multiple bitrates can be encoded and ingested by twitch (only real benefit here is that it isn’t being decoded, scaled and recoded on twitches servers. Slight quality boost, big savings for twitch tho).

    And twitch swapping to HEVC codec. So lower bandwidth requirements, better picture quality, potential for utilising spare bandwidth for higher frame rates and resolutions.

    And some bits at the end about AI processing for audio


  • Worth reading the article, but for the TL:drs and comment readers:

    • A patent attorney has narrowed down the list of potential candidates that could be central to Nintendo’s lawsuit against Palworld developer Pocketpair to 28 patents.
    • Out of those, one particular intellectual property describing creature-capture mechanics was labeled as a “killer patent” that would be difficult not to infringe when making a game with monster-taming elements.
    • The said property is part of a recently approved patent family consisting of three more patents, all of which were approved mere weeks before Nintendo and The Pokemon Company sued Pocketpair.