One thing that I don’t think anyone else has mentioned is data structures. Bash does have arrays and hashmaps at least but I’ve found that working with them is significantly more awkward than in e.g. python. This is one of several reasons for why bash doesn’t scale up well, but sure for small enough scripts it can be fine (if you don’t care about windows)
I’ve interpreted the “I want smaller games with less graphics and I’m not kidding” meme as saying that we need AA games rather than indies. Games with large-ish teams but less crunch and less complicated asset creation pipelines and more space to fix bugs and iterate on the core game.