I have less than 10 hours in the game, 7 runs, only one success (with a blue deck).
The game is cool, difficulty really ramps up with the last 2 antes, but there are two boss modifiers that always kill me, especially when they are assigned to the last boss:
- the one that moves the target up to 300000 (instead of 100000) and
- the one that forces you to win in only one hand.
It feels like the game pushes you to be in a position where you can win in a single hand with a base target and that’s asking a lot on the basic difficulty when the player is still trying to understand all synergies and mechanics. I dunno, it feels these modifers should be unlocked at higher difficulty levels.
It doesn’t help that runs are so long (over 1 hour) and losing at the final boss with such a difficulty spile feels pretty frustrating.
Anyone else feels frustrated with these specific modifiers? How do I counter then? Is it a matter of “git gud” and just be more aggressive in Joker selection?
I think it’s just “git gud” and I don’t mean that condescendingly. I’d consider this a rogue like because of the (relatively) short runs. I don’t think anyone expects you to be able to heat every run of a rogue like. Sometimes you just get bad luck. You can mitigate it with skill, yeah, but sometimes the cards just literally aren’t in your favor. I wouldn’t sweat it. Just enjoy the game and don’t worry about whether you “win” a run or not.