I have less than 10 hours in the game, 7 runs, only one success (with a blue deck).

The game is cool, difficulty really ramps up with the last 2 antes, but there are two boss modifiers that always kill me, especially when they are assigned to the last boss:

  1. the one that moves the target up to 300000 (instead of 100000) and
  2. the one that forces you to win in only one hand.

It feels like the game pushes you to be in a position where you can win in a single hand with a base target and that’s asking a lot on the basic difficulty when the player is still trying to understand all synergies and mechanics. I dunno, it feels these modifers should be unlocked at higher difficulty levels.

It doesn’t help that runs are so long (over 1 hour) and losing at the final boss with such a difficulty spile feels pretty frustrating.

Anyone else feels frustrated with these specific modifiers? How do I counter then? Is it a matter of “git gud” and just be more aggressive in Joker selection?

  • JackbyDev
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    3 days ago

    I think it’s just “git gud” and I don’t mean that condescendingly. I’d consider this a rogue like because of the (relatively) short runs. I don’t think anyone expects you to be able to heat every run of a rogue like. Sometimes you just get bad luck. You can mitigate it with skill, yeah, but sometimes the cards just literally aren’t in your favor. I wouldn’t sweat it. Just enjoy the game and don’t worry about whether you “win” a run or not.