• Scoopta
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      2 days ago

      It’s not like the Java server is slow tho, it only becomes a problem when mods are added and rust servers can’t run Java mods so it’s a moot point. Maybe if you want an insanely large number of players on a single server?

      • piccolo@sh.itjust.works
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        2 days ago

        It is slow, and a massive memory hog. Its not exactly javas fault (i mean it is to a point). Its just minecraft’s code is trash. Mods are the only thing that keeps people on using java.

        • Scoopta
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          2 days ago

          Well yeah, we all know Minecraft’s code is terrible. I just never felt like it was noticeable without mods

          • sus
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            2 days ago

            Maybe not in single player, but if you try putting more than a few dozen players on one vanilla server, the performance is going down the drain

      • spooky2092@lemmy.blahaj.zone
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        2 days ago

        It’s not like the Java server is slow tho, it only becomes a problem when mods are added

        Lol, the java server is dogshit slow, it just doesn’t show until you have a big enough map if you’re not running mods. I played on a semi-public server and was a mod back in the day, and wed regularly have to do world resets because it started slowing down when people got far enough away from the spawn. Hell, even with mods it doesn’t start to slow down immediately, it waits until you’ve done a lot in your world before it starts chugging like dad after work.

        • Scoopta
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          2 days ago

          Huh, not my experience but last time I operated a public server was beta 1.7 days. It was bukkit which I believe was a separate impl which maybe was faster? But I don’t recall having nearly that many issues, was vanilla outside of bukkit plugins though.