• I Cast Fist
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    9 天前

    Ever since I’ve seen and played systems were armor is damage reduction instead of damage avoidance, AC became silly :)

    • jtrek@startrek.website
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      8 天前

      Yeah, dnd’s “armor as avoidance” is really unsatisfying to me now. That and how you can beat their AC by 15 and then roll minimum damage. At least pf2e addresses that.

      I want to be able to mechanically distinguish between “hard to hit” and “hard to damage”, and DND generally doesn’t deliver.

      • You could use Damage Resistance. Instead of having the AC for platemail be super high, just apply Damage Resistance: Physical to it. The rules have stuff to distinguish hard to hit and hard to damage, but generally the only time I see damage resistances used is if you’re fighting skeletons that have a natural resistsnce to non-bludgeoning melee attacks.