TL;DR:

Before:

An image showcasing the old de-noiser

After:

An image showcasing the new de-noiser

These images are 2 weeks old and there have been some changes to it, as well as a slider to adjust de-noising. Notice how much more pronounced the ambient occlusion is, and how much better the overall shading is. It’s also faster than the older implementation.

On the scene I used for testing this out, the overall rendering time went down from 3 minutes to just over 1 minute in an RTX 3090 Ti with an 8K lightmap.

Bonus: This PR shaves off a massive chunk of the codebase (about 10% apparently.) Expect faster build times and a smaller engine size in 4.2!

An image showing a diff of +304 and -114,449

  • @popcar2OP
    link
    19 months ago

    There’s been a lot of testing before this got merged, and it got merged to master which isn’t stable yet. Next month will be beta builds before 4.2 releases early november, so they’ll test many of the newer features and tune it accordingly.

    • @onlinepersona
      link
      English
      19 months ago

      As in automated testing. I don’t see CI run nor any code hinting at automated testing.