In the last 6 months I have remade my movement-based roguelike game, originally made in Unity, twice in two different game engines.0:00 Intro0:21 Unity2:40 A...
Once bevy gets a proper GUI, it might become a good competitor to other game engines. Having to write code and imagine the output is way harder than having objects you can modify on the fly and add logic to.
And a more declarative ui system is desperatly needed. Personally, it’s the only thing preventing me from throwing myself in bigger projects, and I always end up reimplementing some part of the ui because of how nasty it is to work with.
Once bevy gets a proper GUI, it might become a good competitor to other game engines. Having to write code and imagine the output is way harder than having objects you can modify on the fly and add logic to.
And a more declarative ui system is desperatly needed. Personally, it’s the only thing preventing me from throwing myself in bigger projects, and I always end up reimplementing some part of the ui because of how nasty it is to work with.